As the party approaches the House of Healing, the scene looks a bit different than when you left the previous day.
As the party goes down the lift, Telchar begins assessing the risk level of their descent. Is someone going to try and jump the party at the bottom?
In the dark and moonless night, the party finds itself hundreds of feet above the tree tops in a strange land.
Just as the party was to begin to interrogate the Orc, they heard a rustle under another of the bunk beds. All of the party, including the Orc, readied themselves for another battle.
The party made it’s final preparations to burst into the Great Ulfe’s quarters and attempt to take him out
Sending Bjoyn in as a Scout (with extremely good vision, and extremely BAD stealth!), he led the party down the stairs and into the cavern below.
Courana is a strong willed and educated woman on the History of the area around @[Blasingdell](settlement:65f74b40-9708-490a-8494-b9ed92fe7d72).
Great Ulfe is a fierce ogre who leads the orcs of the Mountain Door, known as @[The Bloody Eye Tribe](organization:8c9a2a30-9af9-4d3b-a8e2-af8de86af4c8).
The party averts a Hunting Party, breaks into the Forge of Fury, and strikes a deal to get closer to slaying the Black Dragon known as Nightscale.
Brossfeather was a noble Waterdhavian house that had a long history of wealth and prosperity for over a hundred years as of the 14th century DR. Their holdings were in forestry and lumber businesses.
Ghared is a @[Duergar](species:9087cb49-6570-4645-9c46-d30100ea9056) who is tasked with guarding the Great Hall within @[The Foundry](location:55d65462-a785-4062-8def-65dc469ee79a).
Snurrevin oversees the work to restore the Durgeddin's Forge to it's former magic item producing glory.
Nimira is in charge of Duergar Clan who are trying to restore Durgeddin's Forge. She is an excellent fighter, but she is pragmatic and willing to negotiate in the right circumstances.
The Bralian monarch is a slender, graceful man of 44 years. Self-serving and devious, he firmly believes that the end justifies the means.
Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as "The Rock". There is no other place quite like it in Wildspace.
Four underbarons, each one equivalent to the master of a thieves’ guild, compete among themselves for greater shares of influence and income in the city.
Most ships approach Bral at the asteroid’s leading edge, where a set of wooden docks extends into Wildspace to provide berths for new arrivals.
Rising above the rest of Bral on the trailing edge of the asteroid, the High City is a green, spacious expanse that holds Prince Andru’s palace, called Starhaven, and various noble estates.
The financial and mercantile center of Bral, the Middle City is home to thousands of Bralians who can afford to live outside the Low City but don’t have the privilege or means to dwell behind the walls of the High City.
The beating heart of the Rock lies in the warren of streets and crowded markets of the Low City. It buzzes with activity at all hours, its streets choked with boisterous peddlers, clamorous beggars, and sneaky thieves.
The underside of the Rock is under the purview of the prince. No private citizens are allowed to reside here. The surface area is devoted mostly to fields that are planted and cultivated to replenish Bral’s supplies of food and air.
Gadaric is a hot-headed and unreliable wizard, with the appearance of a stereotypical elderly court magician. He serves as the chief advisor to @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
Mahaxara, the current captain of @[The Royal Guard](organization:f57ab9cd-1abf-4dc3-afab-9f58c7426764), is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for politics.
Ozamata Ku Murawa was a human thief, one of the Underbarons of Bral, the leader of House Murawa, and the founder of the Yakuza thieves' guild on the Rock of Bral in the mid-to-late 15th century DR.
The Yakuza were a thieves' guild operating in the city of Bral on @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc).
The Underbaron of the Middle City is the halfling Meredin Sandyfoot. He gained his position through his leadership of the halfling Thieves’ Guild.
The Halflings' Guild of Bral is the Theives' Guild in that city least likely to have someone killed, or to steal from the starving.
Owned by @[Meredin Sandyfoot](person:5fd280d0-511e-4d40-9d9d-3de3f5e0ab35), the Trading Company specializes in Textiles.
This chaotic good elf oversees a network of swindlers and minstrels as one of the @[Underbarons of Bral](organization:4ad7f509-eb72-49a9-9561-4888f0804b55).
Operating behind the facade of a small backstreet playhouse, the guild of thieves known as @[The Jugglar's Folk](organization:3d072aad-91d2-45c4-988b-20770a787079) doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse.
The mysterious Juggler’s Folk are an elite band of mountebanks and swindlers who control portions of the @[Middle City](settlement:7e6a0b06-336f-4c69-b3e4-087d0d04422f) and all of the @[High City](settlement:48535c2b-d9c1-4b32-96cb-b9dd9eb74ebb).
The Red Masks are a newer and smaller group within @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc). They are a desperate and violent band, fighting for a territory they can claim as their own.
Standing at the highest point topside, @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5)’s palace of Starhaven crowns the Rock.
Lake Bral fills a chasm and provides most of the water that sustains @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc)’s population.
The Festival Grounds is a broad parkland used for public gatherings on holidays and as a recreation spot at other times.
The Library of the Spheres boasts a vast collection of tomes, scrolls, and other manuscripts.
For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking @[Lake Bral](location:89de59d6-2fce-4740-8d25-36ac91f2ba32), is the finest restaurant and inn in the city.
The Royal Theater has been in operation for over sixty years. The company’s lavish stage productions often feature magical illusions and pyrotechnical special effects.
The temples in the Temple District are devoted to various gods, faiths, and pantheons.
The Donjon is a walled fortification near the shore of @[Lake Bral](location:89de59d6-2fce-4740-8d25-36ac91f2ba32) where some offenders and malefactors against the crown are held.
These maps don’t come cheap, each one priced between 300 and 800 gold pieces, but the owner of an Elmandar map can bring it back to the shop at any time for an update at no charge.
Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients.
A chaotic expanse of small vendors, street performers, beggars, orators, merchants, and customers of all descriptions, the Great Market is the hub of the @[Middle City](settlement:7e6a0b06-336f-4c69-b3e4-087d0d04422f).
Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets.
A sturdy three-story tower, the Mages’ Guildhall is the headquarters and meeting place of the @[Mages' Guild of Bral](organization:9c52b24f-ce9e-42f8-ab96-0b05d14f5fcb).
The Sindiath Line is a charter service that ferries passengers from Bral to destinations throughout Wildspace, including other Wildspace systems.
The largest and most successful merchant company based on the Rock is the Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts.
A meeting place and mustering point for the members of Valkan's Legion
The largest group of soldiers on the Rock, aside from the forces commanded by @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
Referred to as the drydock, the shipyards, or simply the yards, this large, flat area along the leading edge is where ships are built and repaired.
This prosperous tavern is owned and run by @[Large Luigi](person:27bd2f06-08e7-465a-b988-9a3e06535a05), a locally famous, lawful neutral beholder.
The Low City’s marketplace is much smaller and shabbier than the @[Great Market](landmark:5f44b841-a87d-4246-8b10-4f5b6b32ce60) of the @[Middle City](settlement:7e6a0b06-336f-4c69-b3e4-087d0d04422f).
The place is occupied by a small staff of agents who act as an intermediary between the mercanes and those who want to do business with them. Such business typically involves the purchase of spelljamming helms and other magic items.
Of all the taverns on Bral, the Rockrat has the reputation of being the most dilapidated and filthy.
This is the headquarters of @[Xenotermination Ltd.](organization:dd7a34de-740a-4d85-8060-bf4cf48c0f02). This small group of highly capable combat specialists and spellcasters makes a living by hiring themselves out to capture or kill formidable Wildspace
This small group of highly capable combat specialists and spellcasters makes a living by hiring themselves out to capture or kill formidable Wildspace creatures.
The well-defended fortress at the center of the underside is the command center and barracks for Bral’s army.
The fruits, vegetables, and grains harvested from the fields on the underside keep the Rock’s occupants well fed without the need for imported foodstuffs.
Along the leading edge of the underside is an array of docks where ships of the royal navy are berthed. At any time, at least two or three ships are actively stationed at the docks, prepared to depart at a moment’s notice.
Convicts who have been sentenced to hard labor on the underside are housed in two rectangular, windowless buildings connected to the Citadel by narrow walkways.
The vanes, extending out from four towers on the trailing side of the asteroid, are enormous sails that can be moved to generate a disturbance in the Rock’s air envelope, causing the Rock to rotate or turn in a certain direction if the need arises.
Relatively large by groundling standards, the mages’ guild is a loose federation of all the wizards of the city.
Maya is a sleek, agile wererat with dark fur and piercing yellow eyes. She is fiercely independent and fiercely protective of those she considers family, which includes the staff at her restaurant, The Rockrat
Large Luigi was a beholder who ascended the Spindle on the planet H'Catha and thereby obtained ultimate knowledge of the universe.
Valkan is a clever commander, always thinking several steps ahead and adapting his tactics to suit the situation.
Elmandar was an elf or half-elf mage and noted astronomer in the city of Bral on @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc).
The Navy was the typically defensive (but offensive if needed) arm of @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5) on the @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc).
Shrii Hallek is the manager of @[The Man-o'-War](landmark:5ca8fe95-4806-4b37-94b3-6ff54653f885) restaurant .
The Council is the most powerful of the civic bodies, controlling about 80% of the wealth of Bral.
Cerena was the consort of @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
The Xanathar was a title held by the beholder leader of the @[Xanathar's Thieves' Guild](organization:9ba59a0a-1eb5-4e61-8666-9928a1119c6c).
The first noble house of @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc). It was founded by Pirate Captain Cozar in the mid 13th Century DR.
Kastonoph "Noph" Nesher was a noble teenage son of Lord Laskar Nesher, patriarch of the Nesher family, who was involved in various illicit activities in Waterdeep. He was betroved to Camzel Brossfeather, against both of their wills.
Laskar Nesher was a Waterdhavian noble, patriarch of @[House Nesher](organization:adefcd72-a1e1-4978-8a03-9ecd825b544a) family of Waterdeep and an owner of an illicit logging empire.
The Royal Guard has a long and storied history, dating back to the early days of the Rock of Bral and the founding of @[House Cozar](organization:5b656b19-8f9d-49bd-904f-a328552ba526).
The nobility of Bral is a fractured group of wealthy landowners each pursuing his own goals. Some are powerful merchants, while others are dilettantes living off their ancestors' hard-earned fortunes.
The son of @[Calar](person:1cff02bb-e918-4ae6-9c93-f1074c60c897) and nephew of @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
Lord Hastain is a @[Reigar](species:c87c9127-209d-48a2-8377-4bf0ca17e66f) who lives in a noble villa by the Edge. His home is an endless party of bizarre entertainments and undisguised depravity.
Basa is a tall young woman of about 25 with an abrasive manner. She is the lady of the House Lianin, a thriving merchant family founded by a pirate captain who was bought off by Cozar.
Kiade is the head of the only house of elven nobles on @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc), the House Ellodan.
Morgan is a brilliant merchant and hides his formidable mind behind a sour attitude of bickering and complaint.
Arkan is the only dwarvish member of the Noble Council. A retired adventurer, he has held his position since Cozar's day.
Isandra is a trim woman of 40 years with clean good looks and a warm personality. She made her money the old fashioned way—she inherited it.
Niesse is the senior representative on the Rock of the company known as @[The Smith's Coster](landmark:bd175def-8a09-40ad-a561-0629cba18e32).
Tarilia was once a famous adventurer, a dashing swashbuckler with a lightning-quick rapier and an even quicker wit. A small, slim woman in her late fifties, age has scarcely touched her.
Talosa is a handsome young elf with a checkered career in crime and treachery. He is exceptionally slight and graceful, even for an elf, and possesses a sharp wit and even sharper tongue.
Daargaz is the leading representative of the Arcane on the Rock of Bral. While most cities are only briefly visited by the traders of Wildspace, the Arcane maintain a permanent presence on Bral.
Nolan represents the small company of Gaspar's Reclamations, supervising the activities of the dozen or so employees who staff the office on the Rock.
ianca is the Secretary to the @[Council of Captains](organization:a16de895-7aa9-4e0e-b259-a2235ccfec99), and acts as Andru's representative in the Council meetings.
The Rock of Bral is home to one of the most diverse populations in all of Wildspace. Its open nature makes Bral the ideal site for dialogue and exchanges between all manner of races. Because of its size and importance, most known races maintain permanent
Ishathrandra is the head of the illithid embassy to @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc). This duty is considered extremely distasteful by most spacefaring mirid flayers, and Ishathrandra is in disfavor.
General Tomojak is a hero of legendary proportions to most giff, a leader to be followed and admired. He is a rather poor diplomat, but the considerable giff community follows his orders without hesitation.
Lord Chan is the Shou emissary to Bral. He is a dignified old statesman in his late seventies who was once a formidable warrior.
Gamalon is the most powerful mage in Bral. He is a man of indeterminate age, marked by old scars across his face and a green gem which replaces one of his eyes.
Tareo is a slender half-elf at the height of his physical prowess, graceful and strong. He is the heir of the House Mosantas, a descendant of pirates and scoundrels.
Ellana is a tall, beautiful woman in her fifties. She habitually dresses in black and is known for her regal bearing. She was the wife of @[Calar](person:1cff02bb-e918-4ae6-9c93-f1074c60c897).
A tall, regal man showing his seventy years, Ostric is the Chamberlain of the palace. He is responsible for scheduling Prince Andru's audiences and for observing the formalities of the court. He hides a keen mind behind a facade of musty decorum.
Morika is the Majordomo of the palace, a position she won through perfect performance in the Royal Guard. She runs many of the day-to-day functions of the palace.
Mors Dairbad is the leader of the Bralian military, commanding both the @[The Royal Guard of Bral](organization:f57ab9cd-1abf-4dc3-afab-9f58c7426764) and the @[The Royal Navy of Bral](organization:22591001-a9e7-43f0-a893-f7d49cd2e58d).
Tiendor is a handsome, rakishly dressed halfelf, who is one of Andru's closest advisors and friends. He has known Andru since the prince was a young lad and he has recently returned to Bral after and absence of many years.
Mardan is a balding, potbellied man of middle age with short arms and legs. He is a native of Wildspace who drifted to Bral many years ago and settled there.
Diadan is Andru's most capable and least trusted henchman. A witty, elegantly roguish man with a heart as black as night, he is the iron fist inside Andru's velvet glove.
Within the cavernous interior of the Rock dwells a mysterious member of the @[Underbarons of Bral](organization:4ad7f509-eb72-49a9-9561-4888f0804b55) who specializes in smuggling.
Calar inherited the throne from his Father @[Frun](person:0ce37aae-fcd5-4d70-b75a-d00d5a1a358f), but was mysteriously killed 6 days later.
Frun died as he had lived, collapsing in the middle of a soiree commemorating Cozar's birthday. His sons, Calar and Andru, were left with the unenviable task of restoring the royal fortunes.
The College of the Herald was a bardic college from @[Herald's Holdfast](settlement:b898e737-a97e-47d7-95b9-d6b153bed0dd) that instructed the bard members of the @[Heralds of Faerun](organization:07ced3ee-1990-486c-aca4-78720ddef29c).
Pencheska was a lively and rambuctious operator of the Lift within the @[Yawning Portal Inn](landmark:63242144-9cc0-45e1-94a2-cdfab61ba912).
Gundren Rockseeker was one of the three dwarf brothers who rediscovered @[Wave Echo Cave](landmark:d1487a91-7502-42a5-ab58-052b4de2973d) just outside of @[Phandalin](settlement:5b907ad9-8ff8-4c2b-becf-2637b4e83bf6) in 1492 DR.
Venomfang was a green dragon who made his lair in an old wizard's tower in the ruins of @[Thundertree](settlement:b8b14c14-97fa-4e01-b3ed-1a5fc71218dd) village.