Agrokinesis is the branch of Nature Magic focused on plants, including everything from the growth rate and shapes of plants, to their genetics, and even their health. It can also be adapted for fungi, algae, and corals found in large enough quantities.
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A simple woman from a nondescript agricultural planet within the Hydell Order, Delilah Ponkatto would have remained largely unnoticed by history if not for her invention of Neuromancy.
A highly specialized branch of Curative Magic, Neuromancy uses techniques similar to those used in Fibramancy to strengthen and repair nerves.
Dermamancy is the school of leather, hide, and skin manipulation. While originally developed for use in leatherworking, technological advances have since discovered an array of useful medical applications.
The backbone of a healer's expertise regardless of their specializations, Curative Magic focuses on physical cures for injury and diseases, as well as illness prevention.
Zokinesis is the Nature Magic classification of animal magic, including Curative Magic and Gene Therapies. As with all Exoarcana, it relies upon localized Nature Magic fields to power its spells.
The democratic process is a point of pride among the Space Defense Legion, and a frequent point of confusion for outsiders granted Citizenship. The Provisional Election was formalized as a mandatory opportunity for new citizens to learn the process.
The face of the Legion government, the Speaker for the People is a citizen-focused role of communication, education, and dissemination. The Speaker is responsible for interfacing with the public to impartially explain politics and current events.
The Ministry of Incorruption is charged with the welfare of the Incorruptible, those Legionnaire citizens who not only can't cast Magic, but also cannot be directly influenced by its spells.
Nature Magic encompasses all magic allowing the manipulation of biological systems within living creatures. Spells harness the body's own systems, either accelerating or decelerating their effects, or slowly altering their genetics.
Thaumathea is the branch of Oramathea pertaining to vision and vision augmentation. Practitioners of Thaumathea literally view the universe in a whole new light, adjusting their visuals and enhancing their sense of sight.
Thaumapista is the magic of insight, tracking, and enhanced train of thought. It also allows casters to better cover their own tracks through the use of concealment.
The magic of sight, Oramathea includes spells of vision enhancement and deception, in all their classifications.
Endoarcana encompasses all magic powered solely by the self and the caster's own Imperium, without any requirement for external magical fields to manipulate.
As the universe and its people changed, so too did their understanding and application of magic.
Hydromancy focuses on the manipulation of water, with later training allowing for its application on other liquids as well.
Anemancy allows the manipulation of air, most often in the form of wind or sound waves. These abilities benefit from finesse, allowing those skilled in this school of magic to cause a delicate breeze or a raging tornado.
Pyromancy deals with the generation and control of fire, as well as heat transfer. Unlike most classes of magic, Pyromancy requires the user to have full awareness of their own emotions due to its tendency to feed on emotions as well as Imperium.
Exoarcana encompasses all magic relying upon the external environment to grant shape and purpose to its spells. Casting this magic requires proximity to a magic field of the same classification.
Historical texts speak of a ground-based magic, long lost to modern society. But is it real? Or a superstitious attempt to explain natural disaster?
The magic of elemental manipulation, spells include those controlling fire, water, and air. Rumors claim of a forth class, ground magic, now lost to time.
Asterarcana includes all Magic written into the fabric of Vazdimet itself. These spells also require manipulation of the matching magic field, but as the fields are found everywhere, this poses little trouble for the casting mage.
Thaumadynamics is the magic of energy and energy transfer, in all its variations.
A popular, albeit dangerous, child's toy most commonly found within the Sparnell Confederation, airables are pocket-sized bits of cloth and metal which fold out into full-sized hang gliders.
Lead worldbuilder for Vazdimet Studios, encompassing the universe of Vazdimet and its ancient past, Fillimet, focusing on topics of life, strife, and consequences. I love exploring character motivations and their interactions with others and the world at large, so expect a lot of character-focused themes in my novels and stories. My favorite tropes focus around character growth, healing and adaptation, redemption and its inverse, found family, everyday life in the midst of chaos and struggle, and self discovery, so expect to see a lot of those in reading my work. Some tales are bright, some are dark, but all have their thread of hope throughout. For more details about me, check my extended profile: Morgan Biscup.
Secondhand Lions, The King's Speech, Ever After, Finding Dory, The Last Jedi, Red, The Hunt for Red October, Stardust
Criminal Minds, Bones, Last Week Tonight, The Witcher, Babylon 5, Firefly
Dr Emily Vair-Turnbull, Dani, William L. Shirer, Michio Kaku, Anne McCaffrey, Timothy Zahn, Dale Brown, Megan Derr, T Kingfisher, Glynn Stewart